Not everything is as it seems in Dr. Tulp's autopsy room. You and your team must investigate the mysterious lab, uncovering the strange story of the Coroner's most recent patient, while trying to escape the eerie autopsy room!
This room is great for beginner and intermediate players and has a 35% success rate.
This room holds 8 people.
(Though the room is designed to be creepier than our typical rooms, nothing in the room is frightening.)
You have awakened from a deep sleep... or have you. Things don't seem to be where you left them and your surroundings aren't as they should be. You will need to shake this sleep off and gather your wits about you to find the lucidity you will need to get out of this one. Is the ticking clock your alarm getting ready to jolt you out of your dream? Or is it the pending doom of failure to escape this unusual surrounding?
This room holds 6 people.
This is our hardest room, it has a 10% success rate.
It was a calm and peaceful day out in Deep Space when you hear a loud smash, quickly followed by the WRE ENTERPRISE shaking! You then hear your captain speaking rapidly over the intercom. "This is your captain speaking! Please enter your respective escape pod as quickly as possible. The WRE ENTERPRISE has been breached!" Startled and alarmed you try to gather your crew and get to your escape pod, but it looks like you're about to face some major complications on your way there!! Be careful and quick, you have one hour!
(There are NO flashing lights nor alarms in the room, it's just apart of the background story!)
This room requires a minimum of TWO participants and can hold up to 8 participants.
This room is our easiest room and currently has a success rate of 50%, great for beginners!