After years of work, you and your team have finally infiltrated the sinister network known as WAEDAAH (WAY-dah). Deep inside their base in the heartland, your team must break into WAEDAAH's computer system, discover the locations of their other secret bases, and escape before you're discovered when the guards come back in an hour. Because you're behind enemy lines, you cannot request clues from headquarters in this game: your team is on its own.
This is our hardest room and has a 10% success rate, so we recommend this room for our advanced player.
ATTENTION! Headquarters found a way to hack into the WAEDAAH communications, and now has a way to relay important information to keep your team on track!
You came in for a quick trim, but you've found yourself in a rather hairy situation! We hope you don't dread locks, or this confinement might put you in a lather. Lots of teamwork will be required to get you out of this so don't get snippy! The clock is ticking - can you make the cut?
This is room is good for beginner and intermediate players and has a 40% success rate.
Not everything is as it seems in Dr. Tulp's autopsy room. You and your team must investigate the mysterious lab, uncovering the strange story of the Coroner's most recent patient, while trying to escape the eerie autopsy room!
This room is great for beginner and intermediate players and has a 35% success rate.
(Though the room is designed to be creepier than our typical rooms, nothing in the room is frightening.)